@startuml
sprite $arrow_up_from_ground_water [48x48/16] {
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}


!define FA6_ARROW_UP_FROM_GROUND_WATER(_alias) ENTITY(rectangle,black,arrow_up_from_ground_water,_alias,FA6 ARROW_UP_FROM_GROUND_WATER)
!define FA6_ARROW_UP_FROM_GROUND_WATER(_alias, _label) ENTITY(rectangle,black,arrow_up_from_ground_water,_label, _alias,FA6 ARROW_UP_FROM_GROUND_WATER)
!define FA6_ARROW_UP_FROM_GROUND_WATER(_alias, _label, _shape) ENTITY(_shape,black,arrow_up_from_ground_water,_label, _alias,FA6 ARROW_UP_FROM_GROUND_WATER)
!define FA6_ARROW_UP_FROM_GROUND_WATER(_alias, _label, _shape, _color) ENTITY(_shape,_color,arrow_up_from_ground_water,_label, _alias,FA6 ARROW_UP_FROM_GROUND_WATER)
skinparam folderBackgroundColor<<FA6 ARROW_UP_FROM_GROUND_WATER>> White
@enduml